The video explains how animators at Pixar use the splitting and averaging of surfaces to make 3d animations used within their movies. They use Pascals triangle, which is used to create smooth curves and shapes for the animations. Pascals triangle does not work for all surfaces used in animation and other equations are required. They discuss how by splitting and averaging the shapes an infinite amount of time, the two points used will infinitely continue to get closer until they reach a specific limit and come together at the shapes original midpoint.
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